


Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush. I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). Unrivaled selection of premium 3D models also available for purchase, prices starting under 5. Files available in all major formats - max, fbx, obj, c4d, maya. Both the engine and the new 3D editor will be completely free to all Creators Club members. GarageGames is releasing a brand new 3D editor for their Torque X3D game engine.
#Softimage 3d free full version mod#
It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Thousands of free 3D models available for download. 'Softimage is now building on their relationship with XNA by offering a special version of the free Mod Tool for commercial use by Creators Club Members. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.
